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정책칼럼

창조자 경제(The Creator Economy-Getting Creative and Growing)(23.3月)/Jason B Bazinet外.Citi GPS

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전통적인 미디어(트위트,유튜브,인스타 그램,페이스 북) 수익공유

웹3.0(블록체인,가상화폐,NFT)

인공지능(AI)

 

 

For over 600 years, innovations spawned new forms of entertainment. The printing press (invented around 1436) unleashed book publishing. Later, radio and movies (1895), TV (1927), and video games (1958) sprung onto the scene.

 

However, amidst all this innovation, one thing remained constant: Content creation was both curated and centralized. With the advent of the internet and smartphones, social media was born.

For the first time, content creation was no longer centralized. It was distributed. As such, gatekeepers — like studio heads or masthead editors — were no longer required. Crucially, however, social media platforms — like Meta or TikTok — did not share the spoils with the content creators. They kept all the revenues for themselves. This is beginning to change.

 

Across industries — publishing, podcasting, esports, and education — content creators are finding ways to monetize their content directly with their fans. This new ecosystem is often called the creator economy. While it barely existed five years ago, today there are over 120 million content creators.

In 2022, we expect the creator economy to generate about $60 billion of revenue with ~9% growth per year through 2024 when it may approach $75 billion of revenue. Around half of the revenues stem from ad-based video platforms, like YouTube.

The other half is spread across a wide array of industries: publishing, education, and podcasting, among others.

The creators do need help, and platforms can assist. However, the platforms charge fees that can vary from less than 10% of creator’s revenues (Patreon, Spotify, and Unity) to as high as 85% (Roblox).

The variance often depends on the value the platform provides across five functions:

(1) creation,

(2) hosting,

(3) distribution,

(4) promotion, and

(5) monetization.

The more functions these platforms perform, the higher the fees.

 

Today, the creator economy is diverse, vibrant, and growing. However, across many of the creator economy platforms, a similar pattern emerges. The lion’s share of the revenue is captured by a very small portion of the content creators.

Far more than 80% of the revenues are created by far fewer than 20% of the creators. In short, the Pareto principle, or 80/20 rule, does not apply.

The creator economy is “winner takes most.” Going forward, we think there are three areas worth watching.

 

First, traditional social media firms may begin to share some of the spoils with content creators. That is, platforms like Twitter may begin to emulate YouTube’s business model. Or, as Instagram and Facebook push further into e-commerce, they will create opportunities for content creators to share in the economic spoils.

 

Second, Web 3.0 may create opportunities for creator economy platforms to leverage augmented reality, blockchain, crypto, and NFTs to alter the economics of the creator economy. These tools can help facilitate a direct relationship between content creators and fans with a diminished role for digital intermediaries.

In short, Web 3.0 may help improve the economics of content creators.

 

Third, artificial intelligence may alter the creator economy in several ways including by helping with content creation, helping brands find the right influencer or helping consumers find the right content.

It will be interesting to watch.

 

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